So the AI system is now using .NET code instead of LUA and everything has been running smoothly since saturday. Memory is stable, logs aren't full of strange LUA errors and I even allowed did some minor improvements here and there.
Tonight I finished what you could call the first "dungeon". For now, it's mostly just a place to provide targets to new players so they can play around. At the end there's a small reward and a badge.
This first "dungeon" was also a first test for some new commands to check how easily I can add new stuff to the game without the need to reboot the server. Well the experiment succeeded. I built the whole thing inside game logged with my admin account. No fancy stuff with the database was needed or reboot to reload new stuff. Quite happy with it. Got a clear idea for the next place of interest of this kind which I should add this week.
Tonight, I also wrote a list of web sites to advertise the game as open beta, some directories where other free MMORPG are listed. I will probably announce "officially" the game this week, but still as beta. Been waiting for this for a long time now so I can't wait to receive more comments. From now, holding the game longer is useless. It needs to live a bit.
Off to sleep to get this started later this week.
Saturday, July 5, 2008
Smooth change to AI system
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