Now I want to play a smuggler... http://www.swtor.com/info/holonet/classes/smuggler
Read More......Friday, June 12, 2009
Saturday, June 6, 2009
MMORTS - How to handle that?
I like this thread: http://www.gamedev.net/community/forums/topic.asp?topic_id=536297
But why? ... (!)
Monday, June 1, 2009
Believing yes, but most important: Doing it
Just stumbled on this video from Jeff Tunnell's blog (another blog I should have put on my reading list some time ago).
You might like or not the style of this guy but the message is pretty clear and you honestly need to hear things like that from time to time.
Friday, May 29, 2009
SWTOR - Me the fanboy but...
How are they able to put that much content online.
Either they have a big marketing team (well, it's Bioware after all) or they are not that far from release...
Thursday, May 28, 2009
Learning from Eve Online
Yep!
That made me thought of a new "unexploited market segment" for Golemizer: The only game you can play at work if your boss has cut Flash from your PC!
So if you're stuck in a cubicle with nothing to do, Golemizer is for you!
Seriously though (hmm, but I was serious!), it shows that if you believe in what you do and put a lot of work that there's some chances you'll be able to reach your goal.
There's no point cloning things you can't do as an indie developer. Instead, you should stop for a minute and think why you decided to go indie in the first place. You might found out that you decided to make games because you didn't find any game that was fitting what you were looking for.
Well guess what, you're not alone and not everyone will start to develop their own game! So there's a market for us. It's up to us to grab it.