Simple but quite useful for a project like mine. There's already some element from this list that made it into the current version currently in testing:
Build in the "Norm Effect" if at all possible
I think the first NPC that talked was welcoming every new characters in a given zone. Simple to do and can be extended to add more fancy stuff like "Welcome [character name]! Congratulation for your recent achievement [badge name]".
The "Log as guest" button is all about that. Instant access to the game without any boring account creation process (at the cost of limited interaction).
Legends must grow
Not currently implemented but planned from the start, access to characters stats from a web service (to start) and then a web interface (like the WoW one).
There's a guild system but a friends system is probably needed as well. To know if you're friends are online or not in a single glimpse makes it a lot easier than sending random /tell to check if the character is online or not.
The way crafting will operate will surely require many people to cooperate or at least do quite some trades to achieve the high end items. Ex.: To craft a large chest, you first need a small chest. You can buy it from someone or craft it yourself since it's easy to craft.
However, to craft a tavern, you need small wood modules to craft medium wood modules to craft the require number of large wood modules to craft the tavern. This means a lot of resources and probably a considerable amount of time. But if you're able to get right away the large wood modules from someone else, the task becomes easier, faster, funnier.
Facilitate special events
I think GMs' commands can be easily used to create events on-the-fly. Some tweaking might be needed and more is planned (like the ability to award custom badges for the futur badge system).
Wednesday, February 20, 2008