tag:blogger.com,1999:blog-6638733939390306960.post6563265119303122058..comments2023-10-22T04:08:43.480-04:00Comments on Over00: Players' citiesOver00http://www.blogger.com/profile/04906998627394523066noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6638733939390306960.post-72648945462111238742008-11-10T15:44:00.000-05:002008-11-10T15:44:00.000-05:00You write very well.You write very well.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6638733939390306960.post-1196665461932615852007-12-21T18:57:00.000-05:002007-12-21T18:57:00.000-05:00Well, again, my idea is close to SWG players' citi...Well, again, my idea is close to SWG players' cities system. Just another system similar to a guild system.<BR/><BR/>It's true that in the end it doesn't add much but in fact, it's really just a safe way to let players affect the landscape. And by the popularity of the city system in SWG, I guess that even if it's not really content in itself that it might still be popular.<BR/><BR/>Houses are a Over00https://www.blogger.com/profile/04906998627394523066noreply@blogger.comtag:blogger.com,1999:blog-6638733939390306960.post-44127639081643135422007-12-21T14:51:00.000-05:002007-12-21T14:51:00.000-05:00Some of the old MUDs used to let you do this kind ...Some of the old MUDs used to let you do this kind of thing. As a programmer this sounds cool and well worth blowing the schedule for :) As a player though, I wonder ... <BR/><BR/>If the player was making dungeons and setting up quests and mini battle arenas, etc AND the tools were easy and quick to use (most important) then I would be very excited. <BR/><BR/>If it's more of a social space for Poo Bearhttps://www.blogger.com/profile/16311379491684396952noreply@blogger.com