tag:blogger.com,1999:blog-6638733939390306960.post2307849070476273797..comments2023-10-22T04:08:43.480-04:00Comments on Over00: Resource gathering 2.0Over00http://www.blogger.com/profile/04906998627394523066noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6638733939390306960.post-15357528394338674972008-01-23T09:00:00.000-05:002008-01-23T09:00:00.000-05:00You're right about new players and you're idea to ...You're right about new players and you're idea to fix this is a good one.<BR/><BR/>Have mines close to the newbie area, faster respawn but make sure those rocks aren't worth much to mine for veterans but are still useful to use for newbies.<BR/><BR/>One thing I want to make sure is that newbie items are always useful and used into the production for higher "levels" items.<BR/><BR/>As an example,Over00https://www.blogger.com/profile/04906998627394523066noreply@blogger.comtag:blogger.com,1999:blog-6638733939390306960.post-21600409504997790182008-01-23T04:44:00.000-05:002008-01-23T04:44:00.000-05:00It sounds nice and simple. The one possible drawba...It sounds nice and simple. The one possible drawback is the potential to completely deplete an area of resources temporarily. Depending on server population and how/where players start you could imagine a situation where new players have to travel some distance before they find resources and end up just getting killed constantly. Areas close to high player concentrations (towns?) could have Poo Bearhttps://www.blogger.com/profile/16311379491684396952noreply@blogger.com